Interface Library
0.2
|
Inherits ILWindow.
Public Member Functions | |
ILGraphics () | |
virtual ILNodeType | type () const |
bool | initUndocked (ILCore *parent, const char *name, bool waitForResponse=false) |
bool | initDocked (ILCore *parent, const char *name, bool waitForResponse=false) |
bool | init (ILCore *parent, const char *name, bool waitForResponse=false) |
bool | clearAll (int32 x1, int32 y1, int32 x2, int32 y2, bool waitForResponse=false) |
bool | clearAll (const GraphicsRect &rect, bool waitForResponse=false) |
bool | clearAlls (const GraphicsRect *rect, uint16 size, bool waitForResponse=false) |
bool | clearAllF (float32 x1, float32 y1, float32 x2, float32 y2, bool waitForResponse=false) |
bool | clearAllF (const GraphicsRectF &rect, bool waitForResponse=false) |
bool | clearAllsF (const GraphicsRectF *rect, uint16 size, bool waitForResponse=false) |
bool | clearAll (bool waitForResponse=false) |
bool | drawText (int32 x, int32 y, const char *text, bool waitForResponse=false) |
bool | drawText (const GraphicsPoint &point, const char *text, bool waitForResponse=false) |
bool | drawTexts (const GraphicsPoint *point, uint16 size, const char **texts, bool waitForResponse=false) |
bool | drawTextF (float32 x, float32 y, const char *text, bool waitForResponse=false) |
bool | drawTextF (const GraphicsPointF &point, const char *text, bool waitForResponse=false) |
bool | drawTextsF (const GraphicsPointF *point, uint16 size, const char **texts, bool waitForResponse=false) |
bool | drawLine (int32 x1, int32 y1, int32 x2, int32 y2, bool waitForResponse=false) |
bool | drawLine (const GraphicsLine &line, bool waitForResponse=false) |
bool | drawLines (const GraphicsLine *line, uint16 size, bool waitForResponse=false) |
bool | drawLineF (float32 x1, float32 y1, float32 x2, float32 y2, bool waitForResponse=false) |
bool | drawLineF (const GraphicsLineF &line, bool waitForResponse=false) |
bool | drawLinesF (const GraphicsLineF *line, uint16 size, bool waitForResponse=false) |
bool | drawQuadraticLine (int32 x1, int32 y1, int32 x2, int32 y2, int32 x3, int32 y3, bool waitForResponse=false) |
bool | drawQuadraticLine (const GraphicsQuadraticLine &quadraticLine, bool waitForResponse=false) |
bool | drawQuadraticLines (const GraphicsQuadraticLine *quadraticLine, uint16 size, bool waitForResponse=false) |
bool | drawQuadraticLineF (float32 x1, float32 y1, float32 x2, float32 y2, float32 x3, float32 y3, bool waitForResponse=false) |
bool | drawQuadraticLineF (const GraphicsQuadraticLineF &quadraticLine, bool waitForResponse=false) |
bool | drawQuadraticLinesF (const GraphicsQuadraticLineF *quadraticLine, uint16 size, bool waitForResponse=false) |
bool | drawCubicLine (int32 x1, int32 y1, int32 x2, int32 y2, int32 x3, int32 y3, int32 x4, int32 y4, bool waitForResponse=false) |
bool | drawCubicLine (const GraphicsCubicLine &cubicLine, bool waitForResponse=false) |
bool | drawCubicLines (const GraphicsCubicLine *cubicLine, uint16 size, bool waitForResponse=false) |
bool | drawCubicLineF (float32 x1, float32 y1, float32 x2, float32 y2, float32 x3, float32 y3, float32 x4, float32 y4, bool waitForResponse=false) |
bool | drawCubicLineF (const GraphicsCubicLineF &cubicLine, bool waitForResponse=false) |
bool | drawCubicLinesF (const GraphicsCubicLineF *cubicLine, uint16 size, bool waitForResponse=false) |
bool | drawArc (int32 x1, int32 y1, int32 x2, int32 y2, int32 startAngle, int32 endAngle, bool waitForResponse=false) |
bool | drawArc (const GraphicsArc &arc, bool waitForResponse=false) |
bool | drawArcs (const GraphicsArc *arc, uint16 size, bool waitForResponse=false) |
bool | drawArcF (float32 x1, float32 y1, float32 x2, float32 y2, float32 startAngle, float32 endAngle, bool waitForResponse=false) |
bool | drawArcF (const GraphicsArcF &arc, bool waitForResponse=false) |
bool | drawArcsF (const GraphicsArcF *arc, uint16 size, bool waitForResponse=false) |
bool | drawChord (int32 x1, int32 y1, int32 x2, int32 y2, int32 startAngle, int32 endAngle, bool waitForResponse=false) |
bool | drawChord (const GraphicsChord &chord, bool waitForResponse=false) |
bool | drawChords (const GraphicsChord *chord, uint16 size, bool waitForResponse=false) |
bool | drawChordF (float32 x1, float32 y1, float32 x2, float32 y2, float32 startAngle, float32 endAngle, bool waitForResponse=false) |
bool | drawChordF (const GraphicsChordF &chord, bool waitForResponse=false) |
bool | drawChordsF (const GraphicsChordF *chord, uint16 size, bool waitForResponse=false) |
bool | drawTriangle (int32 x1, int32 y1, int32 x2, int32 y2, int32 x3, int32 y3, bool waitForResponse=false) |
bool | drawTriangle (const GraphicsTriangle &triangle, bool waitForResponse=false) |
bool | drawTriangles (const GraphicsTriangle *triangle, uint16 size, bool waitForResponse=false) |
bool | drawTriangleF (float32 x1, float32 y1, float32 x2, float32 y2, float32 x3, float32 y3, bool waitForResponse=false) |
bool | drawTriangleF (const GraphicsTriangleF &triangle, bool waitForResponse=false) |
bool | drawTrianglesF (const GraphicsTriangleF *triangle, uint16 size, bool waitForResponse=false) |
bool | drawQuadrilateral (int32 x1, int32 y1, int32 x2, int32 y2, int32 x3, int32 y3, int32 x4, int32 y4, bool waitForResponse=false) |
bool | drawQuadrilateral (const GraphicsQuadrilateral &quadrilateral, bool waitForResponse=false) |
bool | drawQuadrilaterals (const GraphicsQuadrilateral *quadrilateral, uint16 size, bool waitForResponse=false) |
bool | drawQuadrilateralF (float32 x1, float32 y1, float32 x2, float32 y2, float32 x3, float32 y3, float32 x4, float32 y4, bool waitForResponse=false) |
bool | drawQuadrilateralF (const GraphicsQuadrilateralF &quadrilateral, bool waitForResponse=false) |
bool | drawQuadrilateralsF (const GraphicsQuadrilateralF *quadrilateral, uint16 size, bool waitForResponse=false) |
bool | drawRectangle (int32 x1, int32 y1, int32 x2, int32 y2, int32 xRadius=0, int32 yRadius=0, bool waitForResponse=false) |
bool | drawRectangle (const GraphicsRectangle &rectangle, bool waitForResponse=false) |
bool | drawRectangles (const GraphicsRectangle *rectangle, uint16 size, bool waitForResponse=false) |
bool | drawRectangleF (float32 x1, float32 y1, float32 x2, float32 y2, float32 xRadius=0, float32 yRadius=0, bool waitForResponse=false) |
bool | drawRectangleF (const GraphicsRectangleF &rectangle, bool waitForResponse=false) |
bool | drawRectanglesF (const GraphicsRectangleF *rectangle, uint16 size, bool waitForResponse=false) |
bool | drawEllipse (int32 x1, int32 y1, int32 x2, int32 y2, int32 startAngle=0, int32 endAngle=0, bool waitForResponse=false) |
bool | drawEllipse (const GraphicsEllipse &ellipse, bool waitForResponse=false) |
bool | drawEllipses (const GraphicsEllipse *ellipse, uint16 size, bool waitForResponse=false) |
bool | drawEllipseF (float32 x1, float32 y1, float32 x2, float32 y2, float32 startAngle=0, float32 endAngle=0, bool waitForResponse=false) |
bool | drawEllipseF (const GraphicsEllipseF &ellipse, bool waitForResponse=false) |
bool | drawEllipsesF (const GraphicsEllipseF *ellipse, uint16 size, bool waitForResponse=false) |
bool | setBackgroundColor (argb backgroundColor, bool waitForResponse=false) |
argb | getBackgroundColor (bool bypassCache=false, bool *ok=0) |
bool | setCoordinateSystem (CoordinateSystem coordinateSystem, bool waitForResponse=false) |
CoordinateSystem | getCoordinateSystem (bool bypassCache=false, bool *ok=0) |
bool | setAngleUnits (AngleUnits angleUnits, bool waitForResponse=false) |
AngleUnits | getAngleUnits (bool bypassCache=false, bool *ok=0) |
bool | setLineColor (argb lineColor, bool waitForResponse=false) |
argb | getLineColor (bool bypassCache=false, bool *ok=0) |
bool | setLineStyle (LineStyle lineStyle, bool waitForResponse=false) |
LineStyle | getLineStyle (bool bypassCache=false, bool *ok=0) |
bool | setFillColor (argb fillColor, bool waitForResponse=false) |
argb | getFillColor (bool bypassCache=false, bool *ok=0) |
bool | setFillStyle (FillStyle fillStyle, bool waitForResponse=false) |
FillStyle | getFillStyle (bool bypassCache=false, bool *ok=0) |
bool | setRotation (int32 rotation, bool waitForResponse=false) |
int32 | getRotation (bool bypassCache=false, bool *ok=0) |
bool | setRotationF (float32 rotationF, bool waitForResponse=false) |
float32 | getRotationF (bool bypassCache=false, bool *ok=0) |
bool | setScale (int32 scale, bool waitForResponse=false) |
int32 | getScale (bool bypassCache=false, bool *ok=0) |
bool | setScaleF (float32 scaleF, bool waitForResponse=false) |
float32 | getScaleF (bool bypassCache=false, bool *ok=0) |
Public Member Functions inherited from ILWindow | |
ILWindow () | |
bool | setTitle (const char *title, bool waitForResponse=false) |
bool | getTitle (char *title, uint16 size) |
bool | setMessage (const char *message, bool waitForResponse=false) |
bool | getMessage (char *message, uint16 size) |
bool | setVisibility (bool visibility, bool waitForResponse=false) |
bool | getVisibility (bool bypassCache=false, bool *ok=0) |
bool | setMinimized (bool minimized, bool waitForResponse=false) |
bool | getMinimized (bool bypassCache=false, bool *ok=0) |
bool | setMaximized (bool maximized, bool waitForResponse=false) |
bool | getMaximized (bool bypassCache=false, bool *ok=0) |
bool | setFullscreen (bool fullscreen, bool waitForResponse=false) |
bool | getFullscreen (bool bypassCache=false, bool *ok=0) |
Public Member Functions inherited from ILNode | |
ILNode () | |
virtual | ~ILNode () |
uint8 | handle () const |
ILNode * | parent () const |
ILNode * | children () const |
ILNode * | next () const |
bool | enabled () const |
ILNode * | findChild (uint8 handle) |
ILNode * | findChild (ILNode *node, uint8 handle) |
ILNode * | findSibling (uint8 handle) |
ILNode * | findSibling (ILNode *node, uint8 handle) |
ILGraphics::ILGraphics | ( | ) |
|
virtual |
Reimplemented from ILNode.
|
virtual |
Implements ILWindow.
|
virtual |
Implements ILWindow.
|
virtual |
Implements ILWindow.
bool ILGraphics::clearAll | ( | const GraphicsRect & | rect, |
bool | waitForResponse = false |
||
) |
bool ILGraphics::clearAlls | ( | const GraphicsRect * | rect, |
uint16 | size, | ||
bool | waitForResponse = false |
||
) |
bool ILGraphics::clearAllF | ( | float32 | x1, |
float32 | y1, | ||
float32 | x2, | ||
float32 | y2, | ||
bool | waitForResponse = false |
||
) |
bool ILGraphics::clearAllF | ( | const GraphicsRectF & | rect, |
bool | waitForResponse = false |
||
) |
bool ILGraphics::clearAllsF | ( | const GraphicsRectF * | rect, |
uint16 | size, | ||
bool | waitForResponse = false |
||
) |
bool ILGraphics::clearAll | ( | bool | waitForResponse = false | ) |
bool ILGraphics::drawText | ( | const GraphicsPoint & | point, |
const char * | text, | ||
bool | waitForResponse = false |
||
) |
bool ILGraphics::drawTexts | ( | const GraphicsPoint * | point, |
uint16 | size, | ||
const char ** | texts, | ||
bool | waitForResponse = false |
||
) |
bool ILGraphics::drawTextF | ( | float32 | x, |
float32 | y, | ||
const char * | text, | ||
bool | waitForResponse = false |
||
) |
bool ILGraphics::drawTextF | ( | const GraphicsPointF & | point, |
const char * | text, | ||
bool | waitForResponse = false |
||
) |
bool ILGraphics::drawTextsF | ( | const GraphicsPointF * | point, |
uint16 | size, | ||
const char ** | texts, | ||
bool | waitForResponse = false |
||
) |
bool ILGraphics::drawLine | ( | const GraphicsLine & | line, |
bool | waitForResponse = false |
||
) |
bool ILGraphics::drawLines | ( | const GraphicsLine * | line, |
uint16 | size, | ||
bool | waitForResponse = false |
||
) |
bool ILGraphics::drawLineF | ( | float32 | x1, |
float32 | y1, | ||
float32 | x2, | ||
float32 | y2, | ||
bool | waitForResponse = false |
||
) |
bool ILGraphics::drawLineF | ( | const GraphicsLineF & | line, |
bool | waitForResponse = false |
||
) |
bool ILGraphics::drawLinesF | ( | const GraphicsLineF * | line, |
uint16 | size, | ||
bool | waitForResponse = false |
||
) |
bool ILGraphics::drawQuadraticLine | ( | int32 | x1, |
int32 | y1, | ||
int32 | x2, | ||
int32 | y2, | ||
int32 | x3, | ||
int32 | y3, | ||
bool | waitForResponse = false |
||
) |
bool ILGraphics::drawQuadraticLine | ( | const GraphicsQuadraticLine & | quadraticLine, |
bool | waitForResponse = false |
||
) |
bool ILGraphics::drawQuadraticLines | ( | const GraphicsQuadraticLine * | quadraticLine, |
uint16 | size, | ||
bool | waitForResponse = false |
||
) |
bool ILGraphics::drawQuadraticLineF | ( | float32 | x1, |
float32 | y1, | ||
float32 | x2, | ||
float32 | y2, | ||
float32 | x3, | ||
float32 | y3, | ||
bool | waitForResponse = false |
||
) |
bool ILGraphics::drawQuadraticLineF | ( | const GraphicsQuadraticLineF & | quadraticLine, |
bool | waitForResponse = false |
||
) |
bool ILGraphics::drawQuadraticLinesF | ( | const GraphicsQuadraticLineF * | quadraticLine, |
uint16 | size, | ||
bool | waitForResponse = false |
||
) |
bool ILGraphics::drawCubicLine | ( | int32 | x1, |
int32 | y1, | ||
int32 | x2, | ||
int32 | y2, | ||
int32 | x3, | ||
int32 | y3, | ||
int32 | x4, | ||
int32 | y4, | ||
bool | waitForResponse = false |
||
) |
bool ILGraphics::drawCubicLine | ( | const GraphicsCubicLine & | cubicLine, |
bool | waitForResponse = false |
||
) |
bool ILGraphics::drawCubicLines | ( | const GraphicsCubicLine * | cubicLine, |
uint16 | size, | ||
bool | waitForResponse = false |
||
) |
bool ILGraphics::drawCubicLineF | ( | float32 | x1, |
float32 | y1, | ||
float32 | x2, | ||
float32 | y2, | ||
float32 | x3, | ||
float32 | y3, | ||
float32 | x4, | ||
float32 | y4, | ||
bool | waitForResponse = false |
||
) |
bool ILGraphics::drawCubicLineF | ( | const GraphicsCubicLineF & | cubicLine, |
bool | waitForResponse = false |
||
) |
bool ILGraphics::drawCubicLinesF | ( | const GraphicsCubicLineF * | cubicLine, |
uint16 | size, | ||
bool | waitForResponse = false |
||
) |
bool ILGraphics::drawArc | ( | int32 | x1, |
int32 | y1, | ||
int32 | x2, | ||
int32 | y2, | ||
int32 | startAngle, | ||
int32 | endAngle, | ||
bool | waitForResponse = false |
||
) |
bool ILGraphics::drawArc | ( | const GraphicsArc & | arc, |
bool | waitForResponse = false |
||
) |
bool ILGraphics::drawArcs | ( | const GraphicsArc * | arc, |
uint16 | size, | ||
bool | waitForResponse = false |
||
) |
bool ILGraphics::drawArcF | ( | float32 | x1, |
float32 | y1, | ||
float32 | x2, | ||
float32 | y2, | ||
float32 | startAngle, | ||
float32 | endAngle, | ||
bool | waitForResponse = false |
||
) |
bool ILGraphics::drawArcF | ( | const GraphicsArcF & | arc, |
bool | waitForResponse = false |
||
) |
bool ILGraphics::drawArcsF | ( | const GraphicsArcF * | arc, |
uint16 | size, | ||
bool | waitForResponse = false |
||
) |
bool ILGraphics::drawChord | ( | int32 | x1, |
int32 | y1, | ||
int32 | x2, | ||
int32 | y2, | ||
int32 | startAngle, | ||
int32 | endAngle, | ||
bool | waitForResponse = false |
||
) |
bool ILGraphics::drawChord | ( | const GraphicsChord & | chord, |
bool | waitForResponse = false |
||
) |
bool ILGraphics::drawChords | ( | const GraphicsChord * | chord, |
uint16 | size, | ||
bool | waitForResponse = false |
||
) |
bool ILGraphics::drawChordF | ( | float32 | x1, |
float32 | y1, | ||
float32 | x2, | ||
float32 | y2, | ||
float32 | startAngle, | ||
float32 | endAngle, | ||
bool | waitForResponse = false |
||
) |
bool ILGraphics::drawChordF | ( | const GraphicsChordF & | chord, |
bool | waitForResponse = false |
||
) |
bool ILGraphics::drawChordsF | ( | const GraphicsChordF * | chord, |
uint16 | size, | ||
bool | waitForResponse = false |
||
) |
bool ILGraphics::drawTriangle | ( | int32 | x1, |
int32 | y1, | ||
int32 | x2, | ||
int32 | y2, | ||
int32 | x3, | ||
int32 | y3, | ||
bool | waitForResponse = false |
||
) |
bool ILGraphics::drawTriangle | ( | const GraphicsTriangle & | triangle, |
bool | waitForResponse = false |
||
) |
bool ILGraphics::drawTriangles | ( | const GraphicsTriangle * | triangle, |
uint16 | size, | ||
bool | waitForResponse = false |
||
) |
bool ILGraphics::drawTriangleF | ( | float32 | x1, |
float32 | y1, | ||
float32 | x2, | ||
float32 | y2, | ||
float32 | x3, | ||
float32 | y3, | ||
bool | waitForResponse = false |
||
) |
bool ILGraphics::drawTriangleF | ( | const GraphicsTriangleF & | triangle, |
bool | waitForResponse = false |
||
) |
bool ILGraphics::drawTrianglesF | ( | const GraphicsTriangleF * | triangle, |
uint16 | size, | ||
bool | waitForResponse = false |
||
) |
bool ILGraphics::drawQuadrilateral | ( | int32 | x1, |
int32 | y1, | ||
int32 | x2, | ||
int32 | y2, | ||
int32 | x3, | ||
int32 | y3, | ||
int32 | x4, | ||
int32 | y4, | ||
bool | waitForResponse = false |
||
) |
bool ILGraphics::drawQuadrilateral | ( | const GraphicsQuadrilateral & | quadrilateral, |
bool | waitForResponse = false |
||
) |
bool ILGraphics::drawQuadrilaterals | ( | const GraphicsQuadrilateral * | quadrilateral, |
uint16 | size, | ||
bool | waitForResponse = false |
||
) |
bool ILGraphics::drawQuadrilateralF | ( | float32 | x1, |
float32 | y1, | ||
float32 | x2, | ||
float32 | y2, | ||
float32 | x3, | ||
float32 | y3, | ||
float32 | x4, | ||
float32 | y4, | ||
bool | waitForResponse = false |
||
) |
bool ILGraphics::drawQuadrilateralF | ( | const GraphicsQuadrilateralF & | quadrilateral, |
bool | waitForResponse = false |
||
) |
bool ILGraphics::drawQuadrilateralsF | ( | const GraphicsQuadrilateralF * | quadrilateral, |
uint16 | size, | ||
bool | waitForResponse = false |
||
) |
bool ILGraphics::drawRectangle | ( | int32 | x1, |
int32 | y1, | ||
int32 | x2, | ||
int32 | y2, | ||
int32 | xRadius = 0 , |
||
int32 | yRadius = 0 , |
||
bool | waitForResponse = false |
||
) |
bool ILGraphics::drawRectangle | ( | const GraphicsRectangle & | rectangle, |
bool | waitForResponse = false |
||
) |
bool ILGraphics::drawRectangles | ( | const GraphicsRectangle * | rectangle, |
uint16 | size, | ||
bool | waitForResponse = false |
||
) |
bool ILGraphics::drawRectangleF | ( | float32 | x1, |
float32 | y1, | ||
float32 | x2, | ||
float32 | y2, | ||
float32 | xRadius = 0 , |
||
float32 | yRadius = 0 , |
||
bool | waitForResponse = false |
||
) |
bool ILGraphics::drawRectangleF | ( | const GraphicsRectangleF & | rectangle, |
bool | waitForResponse = false |
||
) |
bool ILGraphics::drawRectanglesF | ( | const GraphicsRectangleF * | rectangle, |
uint16 | size, | ||
bool | waitForResponse = false |
||
) |
bool ILGraphics::drawEllipse | ( | int32 | x1, |
int32 | y1, | ||
int32 | x2, | ||
int32 | y2, | ||
int32 | startAngle = 0 , |
||
int32 | endAngle = 0 , |
||
bool | waitForResponse = false |
||
) |
bool ILGraphics::drawEllipse | ( | const GraphicsEllipse & | ellipse, |
bool | waitForResponse = false |
||
) |
bool ILGraphics::drawEllipses | ( | const GraphicsEllipse * | ellipse, |
uint16 | size, | ||
bool | waitForResponse = false |
||
) |
bool ILGraphics::drawEllipseF | ( | float32 | x1, |
float32 | y1, | ||
float32 | x2, | ||
float32 | y2, | ||
float32 | startAngle = 0 , |
||
float32 | endAngle = 0 , |
||
bool | waitForResponse = false |
||
) |
bool ILGraphics::drawEllipseF | ( | const GraphicsEllipseF & | ellipse, |
bool | waitForResponse = false |
||
) |
bool ILGraphics::drawEllipsesF | ( | const GraphicsEllipseF * | ellipse, |
uint16 | size, | ||
bool | waitForResponse = false |
||
) |
bool ILGraphics::setBackgroundColor | ( | argb | backgroundColor, |
bool | waitForResponse = false |
||
) |
argb ILGraphics::getBackgroundColor | ( | bool | bypassCache = false , |
bool * | ok = 0 |
||
) |
bool ILGraphics::setCoordinateSystem | ( | CoordinateSystem | coordinateSystem, |
bool | waitForResponse = false |
||
) |
CoordinateSystem ILGraphics::getCoordinateSystem | ( | bool | bypassCache = false , |
bool * | ok = 0 |
||
) |
bool ILGraphics::setAngleUnits | ( | AngleUnits | angleUnits, |
bool | waitForResponse = false |
||
) |
AngleUnits ILGraphics::getAngleUnits | ( | bool | bypassCache = false , |
bool * | ok = 0 |
||
) |
bool ILGraphics::setLineColor | ( | argb | lineColor, |
bool | waitForResponse = false |
||
) |
argb ILGraphics::getLineColor | ( | bool | bypassCache = false , |
bool * | ok = 0 |
||
) |
bool ILGraphics::setLineStyle | ( | LineStyle | lineStyle, |
bool | waitForResponse = false |
||
) |
LineStyle ILGraphics::getLineStyle | ( | bool | bypassCache = false , |
bool * | ok = 0 |
||
) |
bool ILGraphics::setFillColor | ( | argb | fillColor, |
bool | waitForResponse = false |
||
) |
argb ILGraphics::getFillColor | ( | bool | bypassCache = false , |
bool * | ok = 0 |
||
) |
bool ILGraphics::setFillStyle | ( | FillStyle | fillStyle, |
bool | waitForResponse = false |
||
) |
FillStyle ILGraphics::getFillStyle | ( | bool | bypassCache = false , |
bool * | ok = 0 |
||
) |
bool ILGraphics::setRotation | ( | int32 | rotation, |
bool | waitForResponse = false |
||
) |
int32 ILGraphics::getRotation | ( | bool | bypassCache = false , |
bool * | ok = 0 |
||
) |
bool ILGraphics::setRotationF | ( | float32 | rotationF, |
bool | waitForResponse = false |
||
) |
float32 ILGraphics::getRotationF | ( | bool | bypassCache = false , |
bool * | ok = 0 |
||
) |
bool ILGraphics::setScale | ( | int32 | scale, |
bool | waitForResponse = false |
||
) |
int32 ILGraphics::getScale | ( | bool | bypassCache = false , |
bool * | ok = 0 |
||
) |
bool ILGraphics::setScaleF | ( | float32 | scaleF, |
bool | waitForResponse = false |
||
) |
float32 ILGraphics::getScaleF | ( | bool | bypassCache = false , |
bool * | ok = 0 |
||
) |